(Already sent this as a ratin,g but I'm not sure how this site works and can't seem to find I,t so sending this here too lol)
I found this game through the DevLog series on YouTube and decided to check it out because I LOVE games based on movement and advanced tech (Experienced Celeste player here 👀). I have to say this game is super fun in its current state and holds a TON of potential! The gameplay is super satisfying, and the sense of speed when you do everything right feels amazing.
There are some things that I would recommend that could improve the player experience overall. First off, I think controller support is super important for a game like this. There are a lot of people that a game like this is targetted for that prefer to play on a controller, as it is just a more comfortable input method for them, me included. I think controller support would be extremely useful, as I feel a lot of players may be able to pull off the super fun tech in this game a lot more easily with an input method they are more useful. I also feel that the player should be able to hold into a slide. This is more personal preference, but it feels jarring to hold down as I'm falling and land only to roll or walk forward. I feel a large majority of games allow you to hold into sliding, so this game not allowing that feels somewhat janky. And finally, I think variable jump height (the longer you hold jump, the higher you go, or the other way around) is a MUST in a game focusing on precision like this.
Overall, these are just ideas on what I think would make this game better. Feel free to do with it as you wish, it's your game after all. I think this game is super fun with a lot of potential, and I will definitely be sticking around for future DevLogs and updates!
Hey, thanks for the feed back. Controller support is something I will add in the future for sure (just takes time). The slide mechanic is something I might rework as people coming from titan fall and other games gave the same feed back on not having the slide being held. The game does have variable jump height its just slightly more subtle than other games. I hope you stick around and I'm glad you enjoyed the game!
Make it when you hold the slide in the air you should automatically slide when you reach the ground the code could just be
if is_on_floor() and Input.is_action_pressed("Slide"):
slide()
idk what engine you use
next the ledge climb (the one that doesn't give you speed) i think it should always boost you in the air a little bit
Also maybe Increase the area for ledge grab so you dont need to be as precise or allow you to hold it or
Last thing personally i dont like when the spikes are like placed in a row because of the slightly long deceleration rate it was just hard to make the precise jumps
For reference i still found your game extremely fun and i think you have something special cooking so keep at it
When you pressed k+w+d does it just not let you out of the tutorial block? Would you mind describing more in depth of how it soft locks and weather you used the gx games or the windows download, I havent come accross this problem before.
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(Already sent this as a ratin,g but I'm not sure how this site works and can't seem to find I,t so sending this here too lol)
I found this game through the DevLog series on YouTube and decided to check it out because I LOVE games based on movement and advanced tech (Experienced Celeste player here 👀). I have to say this game is super fun in its current state and holds a TON of potential! The gameplay is super satisfying, and the sense of speed when you do everything right feels amazing.
There are some things that I would recommend that could improve the player experience overall. First off, I think controller support is super important for a game like this. There are a lot of people that a game like this is targetted for that prefer to play on a controller, as it is just a more comfortable input method for them, me included. I think controller support would be extremely useful, as I feel a lot of players may be able to pull off the super fun tech in this game a lot more easily with an input method they are more useful. I also feel that the player should be able to hold into a slide. This is more personal preference, but it feels jarring to hold down as I'm falling and land only to roll or walk forward. I feel a large majority of games allow you to hold into sliding, so this game not allowing that feels somewhat janky. And finally, I think variable jump height (the longer you hold jump, the higher you go, or the other way around) is a MUST in a game focusing on precision like this.
Overall, these are just ideas on what I think would make this game better. Feel free to do with it as you wish, it's your game after all. I think this game is super fun with a lot of potential, and I will definitely be sticking around for future DevLogs and updates!
Hey, thanks for the feed back. Controller support is something I will add in the future for sure (just takes time). The slide mechanic is something I might rework as people coming from titan fall and other games gave the same feed back on not having the slide being held. The game does have variable jump height its just slightly more subtle than other games. I hope you stick around and I'm glad you enjoyed the game!
Make it when you hold the slide in the air you should automatically slide when you reach the ground the code could just be
if is_on_floor() and Input.is_action_pressed("Slide"):
slide()
idk what engine you use
next the ledge climb (the one that doesn't give you speed) i think it should always boost you in the air a little bit
Also maybe Increase the area for ledge grab so you dont need to be as precise or allow you to hold it or
Last thing personally i dont like when the spikes are like placed in a row because of the slightly long deceleration rate it was just hard to make the precise jumps
For reference i still found your game extremely fun and i think you have something special cooking so keep at it
Hey thanks for the feedback! Glad you had fun playing it :)
When you pressed k+w+d does it just not let you out of the tutorial block? Would you mind describing more in depth of how it soft locks and weather you used the gx games or the windows download, I havent come accross this problem before.
it does not let me out, and i used the windows download
you should add a practice mode where you can make the game slower
good game ngl, but I just think i suck at fast paced games
nah I have had a couple people getting stuck. Which level did you get stuck at?
I didn't get stuck I just gave up. at least I passed the tutorial barely